Age of Empires II: The Conquerors > Game Mods > DM Multiplayer Update

DM Multiplayer Update

by Fobbix - 21 downloads

Formerly DM Trade-Lag Fix,

Provides civilization balancing for DM team games. Re-arranges stuff related to trade to provide the same gold generation+pop requirements but minimal amount of lag. See below for more details.

The changes are provided below but For More Detailed Information - http://www.voobly.com/files/prompt/23646676 & Read With Spreadsheet program such as gnumeric or LibreOffice.


~~~ General Changes ~~~


~ Rams

Fixes game glitch with Rams diverting attention of archer fire from other units. Rams effectively gets destroyed by archer fire at a moderate rate (from unique units ONLY + Viking Arbalest).

Note: Might provide rams with more HP and less speed at a later date.


~ Bombard Towers

+125 Stone Cost (Doubled) now 250


~ Gaia Objects (Natural Resources such as gold)

Gold Mine – (x2) (1800)
Stone Mine – (x2) (700)
Bush – (x10) (1250)


~ Trees
Set to 50 wood from 100. (For improved play on forested maps)


~ Petard & Spies (Research)
Removed


~ Bloodlines
Enabled for all civilizations.


~ Champion & Two-Handed Swordsman
+20 HP
+1 Attack


~ Barracks Build Time
-10 (40)


~ Cavalier
+10 HP
+1 Attack


~ Elite Skirmisher
+2 Attack Bonus vs Cavalry & Camels


~ Relic Gold Gen
Set to 30 (Won't affect multiplayer games)


~ Castle & Bombard Build Times
Castle – 200 game seconds
Bombard Tower – 140 game seconds


~ Trebuchets
+0.1 Blast Radius
-Accuracy?


~ Trade Cart

Average Population Per Game: 36 (72/2)
Population Cost 2 (x2)
Resources Cost x2 (from Original)
Creation Time Cost x2
Speed 0.5 (Halved)
Gold Generation x0.697489321
^ Equals about the same income with 3 times less the number of units..

(30 minutes == 1800 Seconds)

4 player map
Original 1512g
New 1516g

^ Note: trade carts of the mod don't collide with one another virtually at all == more gold gen.
^ Note: Caravans no longer effects trade carts.


~ Bonus Starting Resources

+20000 Food Bonus
+20000 Wood Bonus
+10000 Gold Bonus
+5000 Stone Bonus

^ Normal DM is now given through the RM gamemode, Double DM through DM and other game modes are now accessible to DM'ers such as Regicide.


~ Unique Archers - Plumed Archer/Longbow Man/Conquistador/Janissary/Mangudai/War Wagon

Attack Bonus vs Ram Pierce Attack (Ranged Attack)

~ Onager Mechanics
+1 Onager Range
Enabled for Archer Civilizations + Vikings + Teutons


~ Rams
- Siege Ram
Speed +0.2

- Battering & Capped Ram
Vast Improvements (Balancing to make them somewhat useful)


~ Civilization Balancing


~ Huns

- 200 Automatic Population Removed
Yurts ~ Population +25, Cost Wood 125, Train Time 10 (might need to set to 25 like House Counter-part) - Build from same slot as House

- Elite Tarkan
Attack Bonus vs Standard Buildings +30 (40 from 10) vs Siege Weapons +20 (20 Added With Mod) (Removed Attack Bonuses Against Stone, Walls, Gates & Castles.

~ How to Use Tarkans...

Tarkans can now be utilised against masses of siege weapons and can quickly destroy standard buildings, as it is there raiding custom.


~ Goths

+15 Added Population Limit (now +25)
Removed Team Bonus (x1.2 Barracks units creation rate)


~ Vikings

- Berserker
Attack Bonus vs Cavalry +10
HP +10

- Arbalest
+2 Attack
-2 Attack Bonus vs Pikeman
+10 Accuracy
+1 Range Armour
+5 Attack Bonus vs Rams

- Scorpions
+2 Range/LOS/Search

- Onager Mechanics
+1 Onager Range/LOS/Search



~ Byzantines

- Bombard Towers
Removed

- Imperial Camel
Unit Upgrade -
+35 HP
+3 Attack
-3 Attack Bonus vs Cavalry
+21 Attack Bonus vs War Elephants
(Attack 10, Cavalry 9, War Elephant 21)


~ Koreans

- Bombard Towers
Removed

- Elite War Wagon
-4 Attack
+8 Attack Bonus vs Infantry
+15 Attack Bonus vs Cavalry
+10 Attack Bonus vs War Elephants
-6 Defence Range
+3 Defence Melee
-30 Wood Cost
+30 Gold Cost
(Attack 5, Infantry 8, Cavalry 15, War Elephant 10,
-2 Defence Range, 3 Defence Melee, Cost 90W/90G)


~ Japanese

- Trebuchets
+2.5 Blast Radius

- Onager Mechanics
+1 Onager Range/LOS/Search


~ Persians

- War Elephants
-50 HP


~ Spanish Team Bonus

Removed 33% Gold Generation From Trade
Added -10% Gold Cost for Conquistador & Hand Cannoneer


~ Aztecs & Mayans

- New Unit ~ Ballista

- Description kills mounted units very rapidly. Is ineffective against ground units, has a minimum distance of 2 and a range of 7. Moves slowly. Has an indiscriminate blast radius of 3 (kills allied units aswell).

3 Blast Radius
100% Accuracy
2 Min Range
7 Max Range
5 Reload Time
1 Attack (vs unmounted units, ie. Eagles)
40 Attack Bonus vs Mounted Units (Cavalry/Camels/War Elephants/Mounted Archers)
Remember – Kills allied units


~ Mongols

+0.1 Speed Ram ONLY (Drill research)
Other Siege Units' Speed Unchanged


~ Briton/Chinese/Mayan

- Onager Mechanics
+1 Onager Range/LOS/Search
1 User(s) are viewing this mod (in the past 30 minutes)
0 members, 1 guests

Information
Type:
Changes Game Play
Game Name:
Downloads:
21
Created By:
Fobbix
Version:
1.4
Allowed in Rated Games:
Yes
Download Size:
1.69 MB
Uploaded By: