Age of Empires II: The Conquerors > Game Mods > DM Multiplayer Update
DM Multiplayer Updateby Fobbix - 21 downloads |
Formerly DM Trade-Lag Fix,
Provides civilization balancing for DM team games. Re-arranges stuff related to trade to provide the same gold generation+pop requirements but minimal amount of lag. See below for more details.
The changes are provided below but For More Detailed Information - http://www.voobly.com/files/prompt/23646676 & Read With Spreadsheet program such as gnumeric or LibreOffice.
~~~ General Changes ~~~
~ Rams
Fixes game glitch with Rams diverting attention of archer fire from other units. Rams effectively gets destroyed by archer fire at a moderate rate (from unique units ONLY + Viking Arbalest).
Note: Might provide rams with more HP and less speed at a later date.
~ Bombard Towers
+125 Stone Cost (Doubled) now 250
~ Gaia Objects (Natural Resources such as gold)
Gold Mine – (x2) (1800)
Stone Mine – (x2) (700)
Bush – (x10) (1250)
~ Trees
Set to 50 wood from 100. (For improved play on forested maps)
~ Petard & Spies (Research)
Removed
~ Bloodlines
Enabled for all civilizations.
~ Champion & Two-Handed Swordsman
+20 HP
+1 Attack
~ Barracks Build Time
-10 (40)
~ Cavalier
+10 HP
+1 Attack
~ Elite Skirmisher
+2 Attack Bonus vs Cavalry & Camels
~ Relic Gold Gen
Set to 30 (Won't affect multiplayer games)
~ Castle & Bombard Build Times
Castle – 200 game seconds
Bombard Tower – 140 game seconds
~ Trebuchets
+0.1 Blast Radius
-Accuracy?
~ Trade Cart
Average Population Per Game: 36 (72/2)
Population Cost 2 (x2)
Resources Cost x2 (from Original)
Creation Time Cost x2
Speed 0.5 (Halved)
Gold Generation x0.697489321
^ Equals about the same income with 3 times less the number of units..
(30 minutes == 1800 Seconds)
4 player map
Original 1512g
New 1516g
^ Note: trade carts of the mod don't collide with one another virtually at all == more gold gen.
^ Note: Caravans no longer effects trade carts.
~ Bonus Starting Resources
+20000 Food Bonus
+20000 Wood Bonus
+10000 Gold Bonus
+5000 Stone Bonus
^ Normal DM is now given through the RM gamemode, Double DM through DM and other game modes are now accessible to DM'ers such as Regicide.
~ Unique Archers - Plumed Archer/Longbow Man/Conquistador/Janissary/Mangudai/War Wagon
Attack Bonus vs Ram Pierce Attack (Ranged Attack)
~ Onager Mechanics
+1 Onager Range
Enabled for Archer Civilizations + Vikings + Teutons
~ Rams
- Siege Ram
Speed +0.2
- Battering & Capped Ram
Vast Improvements (Balancing to make them somewhat useful)
~ Civilization Balancing
~ Huns
- 200 Automatic Population Removed
Yurts ~ Population +25, Cost Wood 125, Train Time 10 (might need to set to 25 like House Counter-part) - Build from same slot as House
- Elite Tarkan
Attack Bonus vs Standard Buildings +30 (40 from 10) vs Siege Weapons +20 (20 Added With Mod) (Removed Attack Bonuses Against Stone, Walls, Gates & Castles.
~ How to Use Tarkans...
Tarkans can now be utilised against masses of siege weapons and can quickly destroy standard buildings, as it is there raiding custom.
~ Goths
+15 Added Population Limit (now +25)
Removed Team Bonus (x1.2 Barracks units creation rate)
~ Vikings
- Berserker
Attack Bonus vs Cavalry +10
HP +10
- Arbalest
+2 Attack
-2 Attack Bonus vs Pikeman
+10 Accuracy
+1 Range Armour
+5 Attack Bonus vs Rams
- Scorpions
+2 Range/LOS/Search
- Onager Mechanics
+1 Onager Range/LOS/Search
~ Byzantines
- Bombard Towers
Removed
- Imperial Camel
Unit Upgrade -
+35 HP
+3 Attack
-3 Attack Bonus vs Cavalry
+21 Attack Bonus vs War Elephants
(Attack 10, Cavalry 9, War Elephant 21)
~ Koreans
- Bombard Towers
Removed
- Elite War Wagon
-4 Attack
+8 Attack Bonus vs Infantry
+15 Attack Bonus vs Cavalry
+10 Attack Bonus vs War Elephants
-6 Defence Range
+3 Defence Melee
-30 Wood Cost
+30 Gold Cost
(Attack 5, Infantry 8, Cavalry 15, War Elephant 10,
-2 Defence Range, 3 Defence Melee, Cost 90W/90G)
~ Japanese
- Trebuchets
+2.5 Blast Radius
- Onager Mechanics
+1 Onager Range/LOS/Search
~ Persians
- War Elephants
-50 HP
~ Spanish Team Bonus
Removed 33% Gold Generation From Trade
Added -10% Gold Cost for Conquistador & Hand Cannoneer
~ Aztecs & Mayans
- New Unit ~ Ballista
- Description kills mounted units very rapidly. Is ineffective against ground units, has a minimum distance of 2 and a range of 7. Moves slowly. Has an indiscriminate blast radius of 3 (kills allied units aswell).
3 Blast Radius
100% Accuracy
2 Min Range
7 Max Range
5 Reload Time
1 Attack (vs unmounted units, ie. Eagles)
40 Attack Bonus vs Mounted Units (Cavalry/Camels/War Elephants/Mounted Archers)
Remember – Kills allied units
~ Mongols
+0.1 Speed Ram ONLY (Drill research)
Other Siege Units' Speed Unchanged
~ Briton/Chinese/Mayan
- Onager Mechanics
+1 Onager Range/LOS/Search
Provides civilization balancing for DM team games. Re-arranges stuff related to trade to provide the same gold generation+pop requirements but minimal amount of lag. See below for more details.
The changes are provided below but For More Detailed Information - http://www.voobly.com/files/prompt/23646676 & Read With Spreadsheet program such as gnumeric or LibreOffice.
~~~ General Changes ~~~
~ Rams
Fixes game glitch with Rams diverting attention of archer fire from other units. Rams effectively gets destroyed by archer fire at a moderate rate (from unique units ONLY + Viking Arbalest).
Note: Might provide rams with more HP and less speed at a later date.
~ Bombard Towers
+125 Stone Cost (Doubled) now 250
~ Gaia Objects (Natural Resources such as gold)
Gold Mine – (x2) (1800)
Stone Mine – (x2) (700)
Bush – (x10) (1250)
~ Trees
Set to 50 wood from 100. (For improved play on forested maps)
~ Petard & Spies (Research)
Removed
~ Bloodlines
Enabled for all civilizations.
~ Champion & Two-Handed Swordsman
+20 HP
+1 Attack
~ Barracks Build Time
-10 (40)
~ Cavalier
+10 HP
+1 Attack
~ Elite Skirmisher
+2 Attack Bonus vs Cavalry & Camels
~ Relic Gold Gen
Set to 30 (Won't affect multiplayer games)
~ Castle & Bombard Build Times
Castle – 200 game seconds
Bombard Tower – 140 game seconds
~ Trebuchets
+0.1 Blast Radius
-Accuracy?
~ Trade Cart
Average Population Per Game: 36 (72/2)
Population Cost 2 (x2)
Resources Cost x2 (from Original)
Creation Time Cost x2
Speed 0.5 (Halved)
Gold Generation x0.697489321
^ Equals about the same income with 3 times less the number of units..
(30 minutes == 1800 Seconds)
4 player map
Original 1512g
New 1516g
^ Note: trade carts of the mod don't collide with one another virtually at all == more gold gen.
^ Note: Caravans no longer effects trade carts.
~ Bonus Starting Resources
+20000 Food Bonus
+20000 Wood Bonus
+10000 Gold Bonus
+5000 Stone Bonus
^ Normal DM is now given through the RM gamemode, Double DM through DM and other game modes are now accessible to DM'ers such as Regicide.
~ Unique Archers - Plumed Archer/Longbow Man/Conquistador/Janissary/Mangudai/War Wagon
Attack Bonus vs Ram Pierce Attack (Ranged Attack)
~ Onager Mechanics
+1 Onager Range
Enabled for Archer Civilizations + Vikings + Teutons
~ Rams
- Siege Ram
Speed +0.2
- Battering & Capped Ram
Vast Improvements (Balancing to make them somewhat useful)
~ Civilization Balancing
~ Huns
- 200 Automatic Population Removed
Yurts ~ Population +25, Cost Wood 125, Train Time 10 (might need to set to 25 like House Counter-part) - Build from same slot as House
- Elite Tarkan
Attack Bonus vs Standard Buildings +30 (40 from 10) vs Siege Weapons +20 (20 Added With Mod) (Removed Attack Bonuses Against Stone, Walls, Gates & Castles.
~ How to Use Tarkans...
Tarkans can now be utilised against masses of siege weapons and can quickly destroy standard buildings, as it is there raiding custom.
~ Goths
+15 Added Population Limit (now +25)
Removed Team Bonus (x1.2 Barracks units creation rate)
~ Vikings
- Berserker
Attack Bonus vs Cavalry +10
HP +10
- Arbalest
+2 Attack
-2 Attack Bonus vs Pikeman
+10 Accuracy
+1 Range Armour
+5 Attack Bonus vs Rams
- Scorpions
+2 Range/LOS/Search
- Onager Mechanics
+1 Onager Range/LOS/Search
~ Byzantines
- Bombard Towers
Removed
- Imperial Camel
Unit Upgrade -
+35 HP
+3 Attack
-3 Attack Bonus vs Cavalry
+21 Attack Bonus vs War Elephants
(Attack 10, Cavalry 9, War Elephant 21)
~ Koreans
- Bombard Towers
Removed
- Elite War Wagon
-4 Attack
+8 Attack Bonus vs Infantry
+15 Attack Bonus vs Cavalry
+10 Attack Bonus vs War Elephants
-6 Defence Range
+3 Defence Melee
-30 Wood Cost
+30 Gold Cost
(Attack 5, Infantry 8, Cavalry 15, War Elephant 10,
-2 Defence Range, 3 Defence Melee, Cost 90W/90G)
~ Japanese
- Trebuchets
+2.5 Blast Radius
- Onager Mechanics
+1 Onager Range/LOS/Search
~ Persians
- War Elephants
-50 HP
~ Spanish Team Bonus
Removed 33% Gold Generation From Trade
Added -10% Gold Cost for Conquistador & Hand Cannoneer
~ Aztecs & Mayans
- New Unit ~ Ballista
- Description kills mounted units very rapidly. Is ineffective against ground units, has a minimum distance of 2 and a range of 7. Moves slowly. Has an indiscriminate blast radius of 3 (kills allied units aswell).
3 Blast Radius
100% Accuracy
2 Min Range
7 Max Range
5 Reload Time
1 Attack (vs unmounted units, ie. Eagles)
40 Attack Bonus vs Mounted Units (Cavalry/Camels/War Elephants/Mounted Archers)
Remember – Kills allied units
~ Mongols
+0.1 Speed Ram ONLY (Drill research)
Other Siege Units' Speed Unchanged
~ Briton/Chinese/Mayan
- Onager Mechanics
+1 Onager Range/LOS/Search
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Information
Type:
Changes Game Play
Game Name:
Downloads:
21
Created By:
Fobbix
Version:
1.4
Allowed in Rated Games:
Yes
Download Size:
1.69 MB
Uploaded By: