Age of Empires II: The Conquerors > Game Mods > DE Balance - Allied Vision

DE Balance - Allied Vision

by everaoc - 1843 downloads

The Conquerors civilizations with the balance from the new official releases [DE & HD].

Allied vision enabled. Standard edition available here.

Use your custom hotkeys by copying your player.nfz and player#.hki files to this mod's folder.

-- Overview --
  • Civilization bonuses and Technology trees updated.
  • Technologies and prices updated.
  • Unit and Building stats updated.
  • Palisade Gate available.
  • Magyars, Slavs, Incas and Italians.

:::::: Version 5.2.3 :::::: * Incas: Infantry civilization. [AoF] * Italians: Archer and Naval civilization. [AoF] * Goat: Herdable animal. [AoAK] * Lion: Aggressive animal. [AoAK] * Rhinoceros: Aggressive huntable animal. [AoR] * Rhinoceros has the same attack/food stats as the Boar. * Tiger: Aggressive animal. [AoR] * Zebra: Huntable animal. [AoAK] * Iron Boar can be hunted by villagers. [DE] * Watch Tower can no longer be built in the Dark Age (e.g. on the Fortress map). [DE]


  • Atlatl introduced. [AoF]
  • Can train Xolotl Warriors (if a Stable is obtained). [DE]
  • Demolition Ship added to the technology tree. [AoAK]
  • Free loom removed, start with +50 gold instead. [AoF]
  • Jaguar Warrior (standard) has 1/1 armor. [AoF]
  • Jaguar Warrior (elite) has 2/1 armor and +11 attack against infantry. [AoF]
  • Military creation bonus no longer applies to Monks. [AoR]
  • Military units created 11.1% faster (decreased from 17.7%). [DE]

  • Cannon Galleon added to the technology tree. [AoF]
  • Heavy Scorpion added to the technology tree. [AoF]
  • Longbowmen now train in 18 seconds (decreased from 19). [AoF]
  • Yeomen moved to the Castle Age. [AoF]
  • Warwolf introduced. [AoF]
  • Warwolf price increased from 500w/250g to 800w/400g. [DE]

  • Buildings HP bonus now also affects gates. [AoF]
  • Elite Cataphract upgrade cost 1200f/800g (was 1600f/800g). [DE]
  • Greek Fire introduced. [AoF]
  • Logistica now cost 800f/600g (was 1000f/600g). [DE]
  • Now with mediterranean architectural style. [DE]

  • Furor Celtica gives siege units +40% HP (decreased from +50%). [AoF]
  • Stronghold introduced. [AoF]

  • Can now research Block Printing. [DE]
  • Chu Ko Nu (standard) now train in 16 seconds (decreased from 19). [AoF]
  • Great Wall introduced. [AoF]
  • Redemption removed from the technology tree. [DE]
  • Town Centers gain +5 LoS. [AoF]

  • All cavalry now get +20% HP instead of just Knights. [AoAK]
  • Cavalry HP bonus only available from the Feudal Age onwards. [DE]
  • Chivalry introduced. [AoF]
  • Elite Throwing Axeman upgrade costs 1000f/750g instead of 1000f/850g. [AoF]
  • Foragers work 25% faster. [AoF]
  • Squires added to the technology tree. [AoF]
  • Throwing Axemen now move at a speed of 1. [AoAK]
  • Throwing Axeman (standard) has 60 HP and frame delay of 10. [AoR]
  • Throwing Axeman (elite) has 70 HP. [AoR]

  • Infantry discount staggered per age: -20%/-25%/-30%/-35%. [DE]
  • Infantry +1 attack vs. buildings per age starting in Feudal. [DE]
  • Loom is free. [DE]
  • Treadmill Crane removed from the technology tree. [AoF]
  • Arson can no longer be researched. [DE]

  • Cannon Galleon removed from the technology tree. [AoF]
  • Cavalry Archers are 10%/20% cheaper in the Castle/Imperial Age. [AoAK]
  • Marauders introduced. [AoF]
  • Tarkan (standard) now has 100 HP, base attack of 8 and 1/3 armor. [AoR]
  • Tarkan (elite) has 1/4 armor. [AoR]
  • Treadmill Crane removed from the technology tree. [AoF]

  • Can train Xolotl Warriors (if a Stable is obtained). [DE]
  • Couriers renamed Fabric Shields. [DE]
  • Slingers have an attack of 4 (reduced from 5). [DE]
  • Free Scale/Chain Mail Armor (instead of Villagers affected by Blacksmith upgrades).

  • Condottiero has 10 attack. [DE]
  • Pavise now also affects Condottiero. [DE]
  • Genoese Crossbowman (standard) reload time reduced from 3 to 2. [DE]
  • Genoese Crossbowmen training time reduced to 15 and 13 seconds (from 22 and 19).
  • Team Bonus: Trade units created 20% faster (instead of shared Condottiero).

  • Bloodlines added to the technology tree. [AoF]
  • Gold Shaft Mining added to the technology tree. [AoF]
  • Treadmill Crane added to the technology tree. [AoR]
  • Yasama introduced. [AoF]

  • Non-siege military units cost 20% less wood. [DE]
  • Panokseon introduced. [AoF]
  • Team bonus: Mangonel line minimum range reduced instead of +1 range. [AoF]
  • Turtle Ships base price: 190w/180g (200w/200g in AoC). [DE]
  • Turtle Ships no longer require a Castle. [AoAK]
  • War Wagons base price: 115w/60g (120w/60g in AoC). [DE]
  • War Wagons now train in 21 seconds (decreased from 25). [AoF]
  • War Wagons receive cavalry archer armor class. [AoAK]

  • Mercenaries renamed Corvinian Army. [DE]

  • Can train Xolotl Warriors (if a Stable is obtained). [DE]
  • El Dorado takes 70 seconds to research (increased from 50). [DE]
  • Elite Plumed Archer upgrade costs 700f/1000w instead of 500f/1000w. [AoF]
  • Farmers work at closer speed to the farmers of other civilizations. [AoR]
  • Obsidian Arrows introduced. [AoF]
  • Plumed Archers base price: 55w/55g (up from 46w/46g). [DE]
  • Resources now last 15% longer instead of 20%. [AoAK]

  • Elite Cannon Galleon removed from the technology tree. [AoF]
  • Hunting bonus reduced from 50% to 40%. [DE]
  • Mangudai (standard) frame delay decreased from 10 to 5. [AoF]
  • Mangudai (elite) frame delay increased from 0 to 5. [AoAK]
  • Nomads introduced. [AoF]
  • Now have access to the Steppe Lancers. [DE]
  • Steppe Lancers benefit from the +30% HP bonus. [DE]

  • Kamandaran introduced. [DE]
  • War Elephant (standard) also deal trample damage. [AoR]

  • All Archers (except Skirmishers) +1 attack vs. buildings per age starting in Feudal. [DE]
  • Madrasah introduced. [AoF]
  • Mamelukes receive their own armor class. [AoR]
  • Mameluke (standard) now has an attack of 8. [AoF]
  • Mameluke (elite) now has frame delay of 4. [DE]
  • Markets cost 100 less wood. [DE]
  • Zealotry costs 750f/700g (decreased from 750f/800g). [DE]

  • Faith added to the technology tree. [DE]
  • Farmers work 10% faster (lowered from 15% faster). [DE]
  • Free Supplies. [DE]
  • Boyar (standard) +1 pierce armor (2 total). [DE]
  • Boyar (elite) +1 pierce armor (3 total). [DE]
  • Boyars speed reduced from 1.4 to 1.3 and training time from 23s/20s to 15s. [DE]

  • Cannon Galleons fire with Ballistics by default, projectile speed set to 7. [AoF]
  • Conquistadors receive cavalry archer armor class. [DE]
  • Inquisition introduced. [AoF]
  • Missionaries affected by Bloodlines. [AoF]
  • Missionaries affected by Husbandry and heal as quickly as normal Monks. [DE]
  • Missionaries no longer require a Castle. [AoAK]
  • Now with mediterranean architectural style. [DE]
  • Team bonus: Trade units generate +25% gold (decreased from +33%). [AoAK]

  • Barracks and Stable units gain +1 melee armor in the Castle and Imperial Age. [DE]
  • Farms are now 40% cheaper instead of 33%. [DE]
  • Ironclad introduced. [AoF]
  • Monks automatic healing range fixed. [AoF]
  • Receive Herbal Medicine for free. [DE]
  • Team bonus fixed, no longer overrides Faith technology. [AoR]
  • Teutonic Knights move at 0.8 speed (up from 0.65 and then from 0.7). [DE]
  • Teutonic Knight (standard) now has 80 HP (up from 70). [AoF]
  • Town Centers can garrison 25 units instead of +2 attack, +5 LoS. [AoF]

  • Gold Miners work 20% faster (up from 15%). [AoR]
  • Janissary (elite) now affected by the team bonus. [AoF]
  • Sipahi introduced. [AoF]
  • Team bonus now affects Korean Turtle Ships. [AoR]

  • Berserkergang costs 850f/400g instead of 500f/850g. [AoF]
  • Berserk (standard) has 54 base HP. [AoF]
  • Berserk (elite) has 62 base HP. [AoF]
  • Berserks now train in 14 seconds (decreased from 16). [AoF]
  • Chieftains introduced. [AoF]
  • Longboats no longer require a Castle. [AoAK]
  • Team bonus: Docks are now 15% cheaper (decreased from 25%). [AoF]
  • Treadmill Crane added to the technology tree. [AoF]
  • Warships are now 15%/15%/20% cheaper in Feudal/Castle/Imperial Age. [AoR]


  • All stone gates take the same time to build. [AoR]
  • Buildings HP reduced in Dark and Feudal Age. [AoF]
  • Castles now have 11 LoS, projectile spawning area set to 0.5 [AoF]
  • Fish Traps now take 40 seconds to build. [AoAK]
  • Houses now cost 25 wood. [AoF]
  • Outposts now cost 25w/5s. [AoF]
  • Palisade Gate available. [AoF]
  • Palisade Gate cost increased from 20w to 30w, has 0/0 armor while building. [DE]
  • Palisade Walls now take 6 seconds to build. [AoF]
  • Stone Walls and Fortified Walls now take 10 seconds to build. [AoF]
  • Watch Tower can no longer be built in the Dark Age (e.g. on the Fortress map). [DE]
  • Watch Tower HP reduced from 1020 to 700 before the Castle Age. [DE]
  • Watch Towers, Guard Towers and Keeps now cost 50w/125s. [AoR]
  • Guard Tower now has 7 attack. [AoF]
  • Keep now has 8 attack. [AoF]
  • Updated construction graphics. [DE]


  • Arrowslits introduced. [AoAK]
  • Arson introduced. [AoAK]
  • Ballistics affects Fire Ships projectiles. [AoAK]
  • Banking cost 300f/200g and takes 70 seconds to research. [AoAK]
  • Banking becomes available in the Imperial Age. [AoR]
  • Chemistry no longer slows down Mangonel projectiles. [AoF]
  • Chemistry affects all Castle arrows. [DE]
  • Chemistry affects Town Centers. [AoF]
  • Coinage cost 200f/100g and takes 70 seconds to research. [AoAK]
  • Coinage becomes available in the Castle Age. [AoR]
  • Dry Dock no longer reduces gold per trip for Trade Cogs. [DE]
  • Elite Skirmisher upgrade costs 230w/130g. [DE]
  • Fervor works properly, not just for Monks carrying relics. It also affects Missionaries now. [AoF]
  • Gillnets introduced. [AoF]
  • Heavy Camel upgrade takes 105 seconds to research. [AoF]
  • Herbal Medicine effect increased by 50%. [DE]
  • Husbandry cost 150 food and takes 40 seconds to research. [AoAK]
  • Murder Holes cost 200f/100s. [AoF]
  • Squires cost only 100 food. [AoF]
  • Supplies introduced. [DE]
  • Town Patrol cost 300f/100g. [AoF]
  • Tracking is researched for free upon reaching the Feudal Age. [DE]


  • Camel now has 6 attack, +9 vs. cavalry and are no longer classified as ships. [AoAK]
  • Capped Ram garrison 5 units. [AoF]
  • Cavalry Archers cost 40w/60g. [AoAK]
  • Cow: Herdable animal. [AoF]
  • Demolition Raft introduced as a predecessor of the Demolition Ship. [AoAK]
  • Demolition Ship has 60 HP, blast radius set to 3. [AoAK]
  • Heavy Demolition Ship has 70 HP. [AoF]
  • Eagle Scout available as a predecessor of the Eagle Warrior. [AoAK]
  • Eagle Scout -1 LoS in Dark Age (5 total). [DE]
  • Eagle Warrior has 55 HP, 0/3 armor, 7 attack, +3 vs. cavalry, +2 vs. Camels, +1 vs. ships and moves at 1.15 speed. [AoR]
  • Elite Eagle Warrior now has +3 attack vs. camels and +2 vs. ships. [AoR]
  • Fishing Ships receive their own armor class. [AoR]
  • Fire Galley introduced as a predecessor of the Fire Ship. [AoAK]
  • Fire Galley training time increased from 60 to 65 seconds. [DE]
  • Fire Ship now has 120 HP. [AoF]
  • Fast Fire Ship now has 140 HP. [AoF]
  • Fruit Bush: Source of food. [AoAK]
  • Halberdiers deal +26 damage against Camels. [AoR]
  • Halberdiers -5 attack vs. Mamelukes (+11 total). [DE]
  • Herdable animals can get on board Transport Ships. [AoAK]
  • Hussar attack animation length reduced from 1.89 to 1.35. [DE]
  • Iron Boar can be hunted by villagers. [DE]
  • Kings now have different sprites (middle eastern and asian). [AoAK]
  • Lion: Aggressive animal. [AoAK]
  • Man-at-Arms has +2 attack against buildings. [AoF]
  • Long Swordsman has 60 HP, +3 attack vs. buildings and +6 vs. Eagle Warriors. [AoF]
  • Two-Handed Swordsman has 12 attack, +4 vs. buildings and +8 vs. Eagle Warriors. [AoF]
  • Champion has +4 attack vs. buildings and +8 vs. Eagle Warriors. [AoF]
  • Middle eastern and asian monks with local sprites.
  • Monks carrying Relics are susceptible to anti-Monk damage. [AoF]
  • Onagers can cut down trees. [AoF]
  • Pikemen deal +18 damage vs. Camels, +11 vs. Mamelukes. [AoR]
  • Petards cost 65f/20g. [AoF]
  • Rhinoceros: Aggressive huntable animal. [AoR]
  • Scorpion has 7 pierce armor. [AoF]
  • Scorpion projectile size increased. [AoAK]
  • Siege Tower available at the Siege Workshop, now gets its own hotkey. [AoR]
  • Spearman deal +12 attack against Camels, +4 against Mamelukes. [AoR]
  • Steppe Lancer: Cavalry unit with increased attack range. [DE]
  • Tiger: Aggressive animal. [AoR]
  • Trade Carts now have a smaller collision radius, resulting in less blockage on trade routes. [AoAK]
  • Trade Cogs generate +30% gold. [AoAK]
  • Transport Ships are available in the Dark Age. [AoF]
  • Trebuchet has 19 Line of Sight. [AoF]
  • Villagers can now be garrisoned in rams. [AoF]
  • Xolotl Warrior: Mesoamerican cavalry unit. [DE]

Language file

  • Fixed several incorrect percentages from the original tech tree.

  • Construction DE Graphics, Mediterranean DE Set & Slavic DE Set thanks to Narjana.
  • DE Eastern European Wonders thanks to Balam Ajaw.
  • Magyar Buildings fix by Gwotyng (Lumber Camp, Walls & Gates).
  • Modding tools by Keisari Tapsa and Ruralist.
  • Resource editor by Angus Johnson.
  • Xolotl Warrior and Steppe Lancer graphics thanks to fknabyss.

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