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> What can do a Visual mod, Game mod or a Patch
What can do a Visual mod, Game mod or a Patch
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[MM]
Gallas
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Join Date:
25 May 2011
Posts:
2751
Edited 16 January 2016 - 9:13 pm by
[MM]
Gallas
Since lot of player confused about mod types and patches, I give a short list which category what can do:
What can a
Visual mod
do:
Customized things for yourself! (drs, slp, wav, ini)
Change an already exists graphics/terrain to something else
Change an already exists sound to something else
Change an already exists texts to something else
Edit player's colors
Changing interface looks (uncommon)
Adds Random maps or Scenarios
What can a
Game mod
do:
New things + what Visual mods can already for everyone in your room! (.dat + drs, slp, wav, ini)
Change/edit units, buildings, objects behaviors, stats, cost, etc
New terrain rules (example: ships on land)
Edit minimap's colors
Change/edit technologies/researches
Edit graphics rules (example: unit's attack graphics slower or faster)
Sound played at different place (example: wolf howling always at background)
Gives new sounds
Edit tech tree, civ/team bonuses
Gives new civs (a bit complex)
What can a
Patch
do:
New options! (dll editing)
More difficult to edit and need programing skill to make it
Mostly not used with .dat file to make it compatible with other mods
Can edit interface/menu options and buttons
Possible new features (cut out from aoe beta) or even more
For more usage you can get info from
JustTesting1234
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Elusive
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