Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Map/Mod Idea #3 (CBA Roulette)
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Add another random aspect to the CBA game. Not only would your civ be random but also a random tech would be assigned to you. This would mean there is a whole range of possibilities. ie +2 range could give a melee civ a bit of range or a ranged civ would be even more range.
Could be fun to double all the suggested techs as a alternative, could be a bit over the top though.
Mod:
There will need to be 8 new technologies made. All of which will apply to unique units.
Also, all UU's will need to be given a projectile as if they get the + range they will need them.
Map:
Standard CBA map as a base. Will need to add a random generator to assign a new tech to each player.
So imagine chu ok nu's with Briton range increase.
Teutonic knights with celts speed or Vikings hp bonus.
Ect.
Every 50 kills? you can change anyone's unit including your own.
So if you or an ally have a weak unit for your civ you have the chance to get a better unit.
Or change an enemy's unit if he has a strong one.
I will set it up so trashy units will always be the imperial age unit minimum (halbedier, elite skirm, hussar, two handed swordsman, probably elite for berserk and woad raider) to help with balance.
What are your thoughts on this?
Am I right in assuming it gives players a random elite unit and not knights, swordsman ect?
I don't recall what age it was in, I think it was dark age so the host could decide if they wanted to do post-imp or anything inbetween. Someone else edited it to improve the power up system but I don't have a copy of it unfortunately. But yeah take a look, it is very similar to what you described.
Only the correct civilisation will get elite unit, expect the ones I listed before.
Everything from Skirmisher to Scorpion will be avaible, even some hero units and some hidden units.
All Blacksmith, University, ect. and unique techs, aswell as civ and team bonuses will be avalible exposing each civilastions strengths and weaknesses.
Only the highest upgradable unit will be avalible for each civ (except the ones above).
Im think of making it cost gold to change a players unit, which you will receive over time, with a mid bonus of getting gold faster.
I'm not sure about your idea for competitive games, as brits getting +2 extra range is madness! There would be no building out for any other civ lol. On the other hand it would make the map that much more interesting and fun for casual players.
AzZzRu beat you to it, jizzy.
I'm not sure about your idea for competitive games, as brits getting +2 extra range is madness! There would be no building out for any other civ lol. On the other hand it would make the map that much more interesting and fun for casual players.
Hope someone makes it, would be interesting to see how well it goes.