CBA HERO V75 FINAL

Poll: Did you like this map and want be rated?
Yes of course, i want this map rated
Yes, i will play it
No, i this map is bad
This a waste of time, it doesnt deserve to be rated
 clcannon


Edited 27 August 2014 - 6:26 pm by clcannon
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An improved map from cba hero v17, fixed stuff, new features etc.

12/08/2014

Settings
population 200 pop (doesn't matter)
Reveal map explored
Resources Standard


Features

Remove CANNON TURRET
Remove Great Khan


You have to move the king to the relic

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Choose alternate 400 kills Hero -> Theodoric Or Harald
Same as removing the great khan or the turret.

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You can choose Pop/Top limit of Heroes (it will activate de anticamp mode)
250 pop
500 pop
1000 pop

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(If you dont choose anyone of this it will be 200 pop with infinite heroes no middle bonus)

No heroe mode King
if you use it you will play it like the original game of cba with no heroes no bombard towers

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If you play this cba on Forgotten Empires all players will have a dragon with hidden power

You can also have a delete king to remove the panic for better experience


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The stop spawm unit or hero

Use the sheep to stop the spawn unit/hero
back Wallace = Stop unit Spawn
front Wallace = Stop Hero Spawn

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And finally you can stop de villager spawn on this area

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Villager Spawn Close
As it said you can stop the villager spawn for the pop limit

Villager Spawn Close
On that area you can Open the Spawn again.

Helper
I added a VDML to avoid the relic get converted by another player just in case
Heroes:
100 kills + 150 units lost = Archers of the eyes (only If can't handle the battle)
200 Kills: Robin Hood
400 Kills: Theodoric the Goth or Harald Hardraade
600 Kills: Charles Martel
800 Kills: Subotai + 11 ap
1000 Kills: Genghis Khan
2000 Kills: Extra Mega Ultra Super Genghis Khan (low respawn)

(Note: If you get 175++ kills before you get 150 units lost it probably wont give you the archers of the eyes, reasons: you are almost to complete the 200 kills, cuz thats how it works this trigger and to give chances to other players to have a balanced fight.)
Razings:

Aztecs - 2 Razings
Brits - 1 Razings
Byz - 2 Razings
Celts - 2 Razings
Franks - 3 Razings
Goths - 2 Razings
Koreans - 3 Razings
Mayans - 1 Razings
Mongols - 2 Razings
Huns - 5 Razings
Chinese - 2 Razings
Japs - 3 Razings
Persians - 4 Razings
Saracens - 2 Razings
Spanish - 3 Razings
Teutons - 3 Razings
Turks - 3 Razings
Vikings - 2 Razings
Razings: Forgotten Empires
Incas - 2 razings
Indians - 3 razings
Italians - 1 razings
Magyars - 1 razings
Slavs - 2 razings
Ages:

Aztecs - Castle Age: 200 kills, Imp. Age: 350 kills
Byzantines - Castle Age: 300 kills, Imp. Age: 600 kills
Chinese - Castle Age: 200 kills, Imp. Age: 500 kills
Britons - Castle Age: 300 kills, Imp. Age: 500 kills
Celts - Castle Age: 200 kills, Imp. Age: 450 kills
Vikings - Castle age 0 kills Imp. Age: 500 kills
Turks - Castle Age: 300 kills, Imp. Age: 700 kills
Teutons - Castle Age: 300 kills, Imp. Age: 450 kills
Japanese - Castle Age: 300 kills, Imp. Age: 500 kills
Koreans - Castle Age: 300 kills, Imp. Age: 600 kills
Mongols - Castle Age: 300 kills, Imp. Age: 650 kills
Mayans - Castle Age: 250 kills, Imp. Age: 450 kills
Persians - Castle Age: 300 kills, Imp. Age: 750 kills
Saracens - Castle Age: 300 kills, Imp. Age: 650 kills
Spanish- Castle Age: 300 kills, Imp. Age: 750 kills
Ages: Forgotten Empires

Incas - Castle Age: 250 kills, Imp. Age: 350 kills
Indians - Castle Age: 300 kills, Imp. Age: 600 kills
Italians - Castle Age: 300 kills, Imp. Age: 500 kills
Magyars - Castle Age: 200 kills, Imp. Age: 400 kills
Slavs - Castle Age: 300 kills, Imp. Age: 600 kills

Extra Units

The Great Khan

Its the main Hero it can increase hp and ap anytime don't lose him

CANNON TURRET

CANNON TURRET upgrades:
Mejoras de Torreta de cañon
200 kills = 20 ap to cannon turret
200 muertes = 20 pa para torreta de cañon
400 kills = 20 ap to cannon turret
400 muertes = 20 pa para torreta de cañon
600 kills = 50 ap and increase 5 hp each 10 seconds to cannon turret
200 muertes = 50 pa y se incrementa 5 pv cada 10 segundos para torreta de cañon

Castle age = 400 hp to cannon turret
Edad de castillos = 400 pv para torreta de cañon
Imperial Age = Increase 1 ap each 4 seconds to cannon turret
Edad Imperial = incrementa 1 para torreta de ca

Missionary:
Each convertions give you 5 free kills
There Is a Monastery Up on the map, you can upgrade your monk, try to don’t lose him it could be your key to win

Dragon/Flamethrower (Only on Forgotten Empires)
It can be upgraded with the blacksmith
Also in the middle of the map can raise the hit points and attack power

NOTE:
- The map works including HD Version of Age of empires but in HD Forgotten the Dragon is replaced by a flamethrower because it doesnt have the Dragon
-if you ger the archers of the eyes don't get confident there are only used for emergency so dont try to camp ok?.

Have Fun

Enjoy !!!

:)



12/08/2014

Updated recently for a bug

If you find anykind of bug let me know ok thanks.




Attachments:
=V= CBA HERO V 75 NCM.scx (file size: 82.97 KB)
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 23RaidingParty


Posted 4 August 2014 - 3:56 am
hero order is bad
theo bad idea
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 clcannon


Posted 4 August 2014 - 4:42 am
I give you the credit about the order map you know the glitches but here on this map has been fixed :)
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 Ghost_0


Posted 5 August 2014 - 6:47 am
The features is good but Heroes is very bad
200 kills : Robin Hood
> if someone have 200 kills he will destroy any player that don't have 200 kills !!!
you should cancel that and retype the heroes as like original cba hero :)
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 _Hacks


Edited 5 August 2014 - 3:51 pm by _Hacks
About hero pop limit if i choose 200 pop and enemy takes 500 and he keeps waiting till he gets 300 hero then im dead. Why u need a hero pop limit? U can close hero spawn if u dont want to get more units... Anw gd map fix kills and gl with it :)
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 Ghost_0


Posted 5 August 2014 - 3:32 pm
_Hacks wrote:
About hero pop limit if i choose 200 pop and enemy takes 500 and he keeps waiting till he gets 300 hero than im dead. Why u need a hero pop limit? U can close hero spawn if u dont want to get more units... Anw gd map fix kills and gl with it :)
Yes,you are right
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 clcannon


Edited 6 August 2014 - 1:18 am by clcannon
[UB]_Hacks wrote:
About hero pop limit if i choose 200 pop and enemy takes 500 and he keeps waiting till he gets 300 hero than im dead. Why u need a hero pop limit? U can close hero spawn if u dont want to get more units... Anw gd map fix kills and gl with it :)

The hero limit was because if you dont choose anything then it will go to the classic style infinite heroes no middle bonus, but with choosing pop/top limit for example if i delete the 250 limit king not only i get the middle bonus if you reach 250 military then it will stop the spawn for heroes, thats why i added the pop limit preferences. and thanks for you opinion.
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 clcannon


Posted 6 August 2014 - 1:28 am
To [VMap]Ghost_Designer

I think i can do changes it certain things i prefer that the game ends fast but i can add the cba hero modality, but later XD btw Nice work with your sea ba hero. thanks for the opinion
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 Kill51


Posted 16 August 2014 - 6:26 pm
Good features ;good but there's a thing that don't fit

600 Kills - Martel
800 Kills - Subotai

Isn't martel stronger than subotai? ;? unless if the player are mongol
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 clcannon


Posted 16 August 2014 - 7:29 pm
Midlein

Its true the martel have a good attack against any units , but the Subotai's ap in this version has been increased by 11 points for example = fully upgraded ap on subotai (12 + 4) + 11 ap extra = 27 ap, they can move faster + they have have more range than martels so you can use hit and run or something by those advantages ill put it on the instructions thanks for your opinion
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 [NUK3]Fried_chick3n


Posted 16 August 2014 - 7:40 pm
well i like it but it seems a bit complicated but other then tht i would love to play this map and have it rated goodjob!;good ;good ;good ;good
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 ['K']GenteDeZona


Posted 16 August 2014 - 8:00 pm
Me encanta es mod <3


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