TD II Teambonus V2 released


Join Date: 6 May 2010
Edited 5 October 2013 - 5:25 pm by [I3acI]SugarRush

Original Mod by Rambit:


Byzantine Teambonus:
Start with +500 wood/stone/gold

Pers Teambonus:
Reduced elephant speed from 2X to 1.75X

Turk Teambonus:
Reduced Goldmining from 5X to 4X

Chinese Teambonus
Large houses cost 350 wood instead of 400

Mayans Teambonus:
Tradecarts are more efficient, carry 1.5 times more gold.

Upgraded their trading capacity by 1.7 (thats about 170 gold in total)

Reduced building time of trade rider from 30 to 20 seconds
Reduced building time of trade bird from 30 to 20 seconds
Reduced building time of small rocket ship from 75 to 50 seconds
Reduced building time of large rocket ship from 100 to 75 seconds
Reduced cost of large rocket ship from 500 to 450 wood

Increased trading capacity of all ships by 0.15
Removed fire and demo ship

Changed berrybushes hp on all hero ships
Small hero berrybush from 2000 to 1500
Wallace berrybush from 3000 to 2500
Large hero berrbush from 5000 to 4000

I left korea teambonus as it was, it might really be too overpowered.
This will be the version that I'll release tomorrow or monday, I don't plan to make any other changes for now other than possible tweaking some stuff.
Might work on a bigger update of the mod if you are really interested i.e. updating towers.
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Join Date: 25 July 2012
Posted 30 September 2013 - 5:28 pm

Thank you so much!

An other Bug (Teambonus): Koreanbonus just work for One Player, all the others just have +1.
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Join Date: 18 April 2013
Posted 30 September 2013 - 5:37 pm
reducing persian's elephant's speed :( ;sad4 :S ;ermm ;pout
I loved them :P ;P
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Join Date: 6 February 2011
Posted 30 September 2013 - 5:48 pm
If skydock units are produced twice as fast,mongol will rule the game ,which will lead to imbalance in eco,leave skydock as it and about foraging researches cost,they are good,if u reduce their cost,the time of foraging will be reduced to less than 1:30hr ,which isnt a bad idea though
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Join Date: 21 June 2012
Posted 30 September 2013 - 5:55 pm
- Foraging
Researches will be cheaper, I thought about 25%
i think no need to change forage cost ;strong ;strong ;strong
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Join Date: 6 May 2010
Posted 30 September 2013 - 5:56 pm
Well the goals are to make rushing more viable and same time I want to make it so investing into castle age towers isn' a complete waste (there for buffing chokonu tower).
The game should be more dynamic and unpredictable, right know there are very few civs that have the ability to rush.

About skydock, you might be right I think the better way to go is to simply reduce the cost of skydock units. I also thought about increasing the trading capacity of ships so the trade can be spread out evenly bewteen water/land/air... this will result in a faster gold income for every civ which make the danger of rushing even greater.

Added another change about Turks, need to nerf the gold digging.
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Join Date: 6 February 2011
Posted 30 September 2013 - 6:03 pm
I understood what u meant now,and in fixing the civs ,frank are good with their bonus,as people can mass power tower but only power tower but not big towers and about jap they kind of sucky civ,people only mass bbts only during rushes,what abou rapid towers? they are of 60 stone which need ap to tackle units and etc,rapid tower need some fix like chukos.
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Join Date: 29 November 2012
Posted 30 September 2013 - 6:51 pm
Some bugs:
-Giant Trader and Trade Elephant have same hotkey.
-You can still make demo ships/fire ships. And if you don't notice it/press wrong hotkey, you destroy sea trade.
-Turk mining bonus is 5x or 2x? People say it's 2x but in Tech Tree it's 5x
-Byzantine bonus doesn't work
-I tried only with Giant Trader, but it could be the same for other units: you cant manually task him to market, only through market waypoint. If you task it somewhere else, you can't use it anymore.
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Join Date: 31 August 2012
Posted 30 September 2013 - 7:09 pm
Wow now finally you fixing TDII(TeamBonus) bugs. so,it's appreciated well now coming to the point.
- Cho ko nu tower
Will get some bonus vs rams, not sure about how big the bonus will be yet
It is not big deal because rams have huge armour against arrows so it wont work well in my opinion and instead of this you can make even more better bonus for chinese like giant traders move +25% faster else Imperial age towers cost reduce to -25% may be this bonus upgrade makes even better then previous game play.
i would like to say one more opinion. What you think about changing wallace upgrading cost? because both cargo and speed takes 22k gold for all wallace upgrade. so, i think we may reduce 10k gold for this upgrades to balance one like 12k gold for all researches in it.
I hope may this changes make a better TDII map :)
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Join Date: 6 May 2010
Posted 30 September 2013 - 7:13 pm
yea okay reducing wallace upgrade cost might bea good thing too, need to make the game faster paced in order to avoid every game going until the very end.
Might just give chinese more villagers.
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 [ TD ]udp_master

Join Date: 17 June 2008
Posted 30 September 2013 - 8:31 pm
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Join Date: 11 August 2013
Edited 1 October 2013 - 1:26 pm by _Rectum_Ranger_
Don't reduce foraging tech cost since many players have auto-c**** and they sell food, that means the team with auto-c****/food seller wins.
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Join Date: 25 July 2012
Posted 1 October 2013 - 3:28 pm
Is it possible to make the food-sell-button unselectable?
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Join Date: 6 May 2010
Posted 1 October 2013 - 4:43 pm
Gotta check but should be possible
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Join Date: 21 December 2007
Posted 2 October 2013 - 3:43 am
Giving a korean team full 8+7 towers would be a really overpowered bonus. Especially since they already have the stone mining bonus.

Disagree with reducing forage cost.

Everything else seems ok.

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