TDIII

 [s1L3nT]_SpiNNa


Posted 29 June 2012 - 9:48 am
... bug ...

Units on path moved backwards

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I had placed some monks on the path.

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Rambit all i ask you is to make the game a little less longer,
Thanks again for making maps which are easily understandable
and easily playable... I got the hang of the map
the first time i played it and loved it ever since..
The graphics of new units are out of this game..

in this quote u can see me and nimble had our
scores which reflect how much gold we have at our disposal...
but i had teuts, so my military tech upgrades were instant..
and after 2hours, i had maximum everything.. and couldnt upgrade
anymore.. is there a way to fix that, there has to be something
that we can upgrade thats going to be a winning factor while playing
this game.. even if the enemy got max ap..
thats all...

PS: why do u always drop when u play a game(normally at 30 or 40 minutes mark??)
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 Rambit


Posted 29 June 2012 - 10:25 am
If you weren't blocking would it still have kept going?
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 Nimble_Donkey


Posted 29 June 2012 - 1:24 pm
Rambit wrote:
If you weren't blocking would it still have kept going?

They moved backwards without blocking or monk/missionaries on path. see screenshot (red elefants, blue elefants, purple knights) ...

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For some reasons they moved suddently backwards ... specially when circuit units staying in the edges (see screenshot).
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 Nimble_Donkey


Posted 29 June 2012 - 1:29 pm

..... but the map idea is fantastic .... ;yahoo ;yahoo ;yahoo

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 Teddy


Posted 29 June 2012 - 6:57 pm
yes i like it too :) i'll try to play it more often ^_^ but i promise that i wont stalk you with suggestions :P
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 [DZ]ADDY


Posted 30 June 2012 - 2:38 pm
monks can block the path :S
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 [DZ]ADDY


Posted 3 July 2012 - 2:56 pm
this game wont finish when there's a good defense even with FULLY UPGRADED UNITS
+60(max armor) is not enough for towers with +135 ap
make armor ad hp upgrades unlimited or something like that

rapids and scorpions own the map
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 Rambit


Posted 3 July 2012 - 10:03 pm
Yeah it is on the todo list. Sorry I haven't got around to fixing it lately, had some people ****ing at me for not changing it to how they wanted and kinda lost the motivation to keep working on it. I'll try get a fix done in the week end or something.
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 [DZ]ADDY


Edited 4 July 2012 - 6:13 pm by [DZ]ADDY
Why to care about 10 people who **** about You ? when there are thousands who love You for what You Do for them.
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 jacob595


Posted 4 July 2012 - 10:56 am
yes what addy said i lot of people play this map and it needs some fixing. those that **** are just stupid this map great :D
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 Nimble_Donkey


Posted 4 July 2012 - 2:54 pm
Rambit wrote:
Yeah it is on the todo list. Sorry I haven't got around to fixing it lately, had some people ****ing at me for not changing it to how they wanted and kinda lost the motivation to keep working on it. I'll try get a fix done in the week end or something.


The success of your maps is speaking for itself.

Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....

So ... keep on rockin !!!!!!!! We love you .....

P.S.
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 Teddy


Posted 4 July 2012 - 6:13 pm
i think monks shouldnt be able to block the path since this means f...k the game ^^ the idea is not bad but it would be nice to have them cheaper and not able to walk on water!!

skyworkshop is a good idea but i think it implement a unique strategy : spam wallace hero ship!!
since it takes long time to build the skyworkshop (wich is good) i think it could be nice to rebalance units costs! maybe to have 250 500 1000 wood cost for each hero or maybe let other 2 heros carry more gold!or why not to have lower times of creations!everybody buy wood at market and it happens to see 100wood : 1000 gold since wallace worth it for sure!! in my pov this makes not sense :P

the unit class choise is just an illusion since the only unit able to win long games is tamerlan and 80% of times rushes fails so it's a forced choise ^^

kill bonus present a little bug/problem.... i mean, players can delete units so this is what happens in ffa games, each militia unit get deleted and no1 get kills for long time of game :S

i hope you can get back on this rambit :) i truly love your work <3
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 [s1L3nT]_SpiNNa


Posted 8 July 2012 - 6:43 pm
The success of your maps is speaking for itself.

Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....

So ... keep on rockin !!!!!!!! We love you .....
jacob595 wrote:
yes what addy said i lot of people play this map and it needs some fixing. those that **** are just stupid this map great :D
My sentiments exactly
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 [DZ]ADDY


Posted 21 July 2012 - 6:12 am
An idea-
a way to transfer villager from 1 side to other will make it better like flags or something.
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 UniversityOfPi


Posted 9 August 2012 - 4:24 am
I got a weird bug
First time playing it
Aztecs
in the military center thingy after a few upgrades in the mixed the names were file titles like warantyfx.rtf and at one point the URL of AOC on MS's website


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