Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Volcanic Blood
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The scenario I call Volcanic Blood.
The mod is called Volcanic Mod until a better name is found.
I will start off with the mod.
Volcanic makes all ships have the ability to travel on land and sea.
I also changed the data of the monks and monk ships so that you can now patrol with them. Useful for random maps. Also ABGAL(the monk ship) is now creatable via docks. Sea towers and walls are also now available in the editor.
For the graphics
Two of the mountains are now volcano's,craters are lava craters, cracks,lava cracks. One of the grass is ash, medium water is lava.
All the slp graphics files were borrowed from aok heaven.
Learn how to Install mods here
The scenario a smosh based map consists of the following accumulations upon kills.
200 kills- galley
200-war galley
300-galleon
400-fast fire ship
500-longboat
600-elite longboat
700-Cannon galleon
800-Elite cannon Galleon
900- Turtle Ship
1000-Elite Turtle Ship
100-fletching
350-bracer
550-chemistry
650-balistics
And razes
2- Spies
3- Demo Ships(2)
4- Demo Ships(3)
5- Heavy Demo Ships(2)
6- Heavy Demo Ships(3)
Now please note this is only the beta version of both the MOD and the SCENARIO.
I look forward for your input and will be updating these with more triggers or data entries soon.
Give me some ideas!
More Screenshots
Mod- Updated [You must login to view link] Make sure to install to C:\Program Files\Voobly\gamedata\aoc\mods *
Scenario- [You must login to view link] **
Files were updated Wed May 23 at 8:54
*Unless your voobly is under another drive destination then make sure it is your drive letter e.g E:\\Voobly\gamedata\aoc\mods
** Place the scenario in your age of empires Scenario Folder
Nice! There are only some triggers causing more lagg than others (specifically Task Object and Tribute can cause lagg, unless you do silent tribute). I remember playing a water map and there were 200+ ships moving at same time and it lagged a lot! But with 200 land units it worked fine :p
Yeah, that's true! But messages spam may cause lagg, as well as tasking units. A task object effect without any objects moving won't lagg
I think its legit i actually liked playing it, but idk if everyone else will agree